Clarifications
Q: If a player with the Mighty Blow (+X) skill makes a
Block action, and chooses the Both Down result and is
Knocked Down themselves, can they still apply the effects
of Mighty Blow (+X)? (p.57 & 80)
A: No, as when the Armour roll is made for the opposition
player, the player with Mighty Blow (+X) is Prone and so
cannot use the skill.
Q: Can a player with both the Claws and Mighty Blow (+X) skills
use them together to allow them to break an opposition player's
armour on less than 8+ provided by the Claws skill? (p.78 & 80)
A: No.
Q: If a player that is performing a Block action against a player
with the Mighty Blow (+1) skill rolls the Player Down! result, can
the defending player use the Mighty Blow (+1) skill? (p.80)
A: No, as the player with the Mighty Blow (+1) skill has not
performed the Block action.
Q: If a player has both the Mighty Blow (+X) skill and the Claws
trait, they cannot use the Mighty Blow (+X) skill to modify the
Armour roll due to Claws, but can they still use it to modify the
Injury roll? (p.80)
A: Yes.
Q: If a player with Animal Savagery knocks down a friendly
model, are they forced to use Claws, Piledriver, Mighty Blow (X+)
(or any other Skills that would affect Armour or Injury rolls),
or can they choose not to? (p.81)
A: The only Skills the opposing coach may choose for
the player with Animal Savagery to use are Claws and
Mighty Blow (+X). In this case, treat the Knock Down as
being the result of a Block action.
Q: If a player with the Ball & Chain trait moves into a square
occupied by a Prone or Stunned player, does the resulting
Armour roll benefit from the Mighty Blow (+X) skill if applicable?
(p.82)
A: No, as in this instance a Block action wasn't made.
Q: What happens if Grombrindal gives the Mighty Blow (+1) skill
to a player that already has that skill? (p.133)
A: It will have no effect.