Les Règles

#28 - Châtaigne (+1) (Mighty blow (+1))
Force/Strength
🇬🇧

When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. This Skill cannot be used with the Stab or Chainsaw traits.

Clarifications

Q: If a player with the Mighty Blow (+X) skill makes a Block action, and chooses the Both Down result and is Knocked Down themselves, can they still apply the effects of Mighty Blow (+X)? (p.57 & 80)
A: No, as when the Armour roll is made for the opposition player, the player with Mighty Blow (+X) is Prone and so cannot use the skill.

Q: Can a player with both the Claws and Mighty Blow (+X) skills use them together to allow them to break an opposition player's armour on less than 8+ provided by the Claws skill? (p.78 & 80)
A: No.

Q: If a player that is performing a Block action against a player with the Mighty Blow (+1) skill rolls the Player Down! result, can the defending player use the Mighty Blow (+1) skill? (p.80)
A: No, as the player with the Mighty Blow (+1) skill has not performed the Block action.

Q: If a player has both the Mighty Blow (+X) skill and the Claws trait, they cannot use the Mighty Blow (+X) skill to modify the Armour roll due to Claws, but can they still use it to modify the Injury roll? (p.80)
A: Yes.

Q: If a player with Animal Savagery knocks down a friendly model, are they forced to use Claws, Piledriver, Mighty Blow (X+) (or any other Skills that would affect Armour or Injury rolls), or can they choose not to? (p.81)
A: The only Skills the opposing coach may choose for the player with Animal Savagery to use are Claws and Mighty Blow (+X). In this case, treat the Knock Down as being the result of a Block action.

Q: If a player with the Ball & Chain trait moves into a square occupied by a Prone or Stunned player, does the resulting Armour roll benefit from the Mighty Blow (+X) skill if applicable? (p.82)
A: No, as in this instance a Block action wasn't made.

Q: What happens if Grombrindal gives the Mighty Blow (+1) skill to a player that already has that skill? (p.133)
A: It will have no effect.

Le Saviez-Vous ?

L'une des plus grosses déception du Coach Amaranth, hormis ses résultats bien-sur, a été la demi-finale de chocolate de la saison 2011-2012 avec ses chat'vens et son fameux chat runner Cherif al Ashrad, 10 de mouv spint-équilibre. En effet, lors de ce match, toute l'équipe s'est fait dépecer par les Experts pirates à tel-point que Al Ashrad fut le dernier chat sur le terrain tour 16 lors du touchdown du 2-1 pour les Experts. Pas grave, il restait un dernier tour et surtout le one-turner pour égaliser et aller en prolongation. Sauf que le vil coach Funny Valentine plaça une trappe traitresse qui réduira à néant tous les espoirs d'égalisation et donna ainsi la victoire aux Experts!

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