Les Règles

#6 - Griffes (Claws)
Mutation/Mutation
🇬🇧

When you make an Armour roll against an opposition player that was Knocked Down as the result of a Block action performed by this player, a roll of 8+ before applying any modifiers will break their armour, regardless of their actual Armour Value.

Clarifications

Ne peut être utilisé avec Châtaigne pour modifier un jet d'armure

Q: Can a player with both the Claws and Mighty Blow (+X) skills use them together to allow them to break an opposition player's armour on less than 8+ provided by the Claws skill? (p.78 & 80)
A: No.

Q: If a player has both the Mighty Blow (+X) skill and the Claws trait, they cannot use the Mighty Blow (+X) skill to modify the Armour roll due to Claws, but can they still use it to modify the Injury roll? (p.80)
A: Yes.

Q: If a player with Animal Savagery knocks down a friendly model, are they forced to use Claws, Piledriver, Mighty Blow (X+) (or any other Skills that would affect Armour or Injury rolls), or can they choose not to? (p.81)
A: The only Skills the opposing coach may choose for the player with Animal Savagery to use are Claws and Mighty Blow (+X). In this case, treat the Knock Down as being the result of a Block action.

Le Saviez-Vous ?

La palme de l'événement le plus improbable revient sans doute au match opposant les Wolf and Rabbit aux Revenant's 40 pendant lequel une momie a réussi une interception. Plus tard dans le match sa collègue, en ayant marre d'en entendre des tonnes, a décidé de faire pareil ! Il ne faut jamais sous estimer l'agilité d'une momie vexée.

Fausse Pub

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