Les Règles

#63 - Gros Débile (Really stupid)
Traits/Traits
🇬🇧

When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6, applying a +2 modifier to the dice roll if this player is currently adjacent to one or more Standing team-mates that do not have this Trait: • On a roll of 1-3, this player forgets what they are doing and their activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated. • On a roll of 4+, this player continues their activation as normal and completes their declared action. Note that if you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.

Le Saviez-Vous ?

C'est en pariant sur une victoire d'Amaranth face à Ankha que Scampi se retrouva en short. Misant plus de 10 000 po au PMU sur Mamar, après avoir perdu pas mal de flouze suite à une défaite de l'autre taulier du PMU (KP), Scampi se retrouva contraint d'emprunter de nouveau pour tenter de se renflouer. C'est ainsi que la crise des subprimes virussa la Lutèce, au lendemain de la victoire d'Obama!

Fausse Pub

© Lutèce Cup 2005
Ce site est indépendant de Games Workshop [en] et n'a aucun but commercial.