Les Règles

Triplés Trundlefoot (The Trundlefoot Triplets)

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Pour la version "Coupe du Dé à Coudre" : Voir ici


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Heavy-Handed Incompetence

The Trundlefoot Triplets often try their best to partake in a bit of honest corruption, but all too often they fail. If any player on the opposing team commits a Foul but a double is not rolled when making either the Armour roll or Injury roll, roll a D6:

  • On a roll of 5+, the player that committed the Foul is Sent-off, exactly as if they had rolled a double (i.e., the opposing coach may use a Bribe if one is available and may attempt to Argue the Call).
  • On a roll of 2-4, the triplets, squabbling amongst themselves, miss the Foul.
  • On a roll of 1, however, the victim of the Foul is Sent-off as if they had committed a Foul and rolled a double!

“Smart players are well-behaved players!”

At the start of each drive, after both teams are set-up but before the kick-off, roll a D6. On a roll of 6, one randomly selected player on the opposing team that is not being Marked becomes embroiled in a pointless argument with the triplets about their kit. The player is immediately Placed Prone and becomes Stunned, representing the time wasted arguing.

“They don't look happy!”

If a Get the Ref result is rolled on the Kick-off Event table, the triplets make themselves scarce and will play no further part in this game. In addition, each team also gets a Bribe as normal.

Utilisations en Matchs
Journée Match Coach
Aucun match pour ce coup de pouce
Le Saviez-Vous ?

Did you know... that those worthless players from Holland, have actually been sent by the CIA to collect information on nerd activity in western Europe. So far, special agent Lucy, an excellent dresser who's infiltrated the BB community up to the highest level, has found some interesting data. Most players will be apprehended and jailed in the coming months.

Fausse Pub

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