Forgerunes Nain
(dwarfen runesmith)
Classique du Vieux Monde, Super-ligue du Bord du Monde /
(Old World Classic, Worlds Edge Superleague)
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During each Start of Drive sequence, after Step 2 but before Step 3, you can *select a single player on your team that is currently on the pitch that does not have the Loner** (X+) trait and choose one of the following runes.
Then roll a D6:
On a roll of 4+ , the rune takes effect, but you cannot attempt to use the Runesmith again at the start of a later drive.
On a roll of 2 or 3 , the rune does not work, but you can attempt to use the Runesmith again at the start of a later drive.
On a roll of 1 , the rune does not work, and you cannot attempt to use the Runesmith again at the start of a later drive.
DWARFEN RUNES
Rune of Might
Until the end of this drive, the chosen player gains the Mighty Blow (+1) skill .
Rune of Fury
Until the end of this drive, the chosen player gains both the Dauntless and Frenzy skills .
Rune of Speed
Until the end of this drive, the chosen player gains both the Sprint and Sure Feet skills .
Rune of Iron
Until the end of this drive, the chosen player’s Armour Value is increased by 1 (to a maximum of 11+) and they gain the Stand Firm skill.
Rune of Impact
Until the end of this drive, the chosen player gains both the Juggernaut and Horns skills.