🇬🇧
Heavy-Handed Incompetence
The Trundlefoot Triplets often try their best to partake in
a bit of honest corruption, but all too often they fail. If any player on the opposing team commits a Foul but a double
is not rolled when making either the Armour roll or Injury
roll, roll a D6:
On a roll of 5+, the player that committed the Foul
is Sent-off, exactly as if they had rolled a double
(i.e., the opposing coach may use a Bribe if one is
available and may attempt to Argue the Call).
On a roll of 2-4, the triplets, squabbling amongst
themselves, miss the Foul.
On a roll of 1, however, the victim of the Foul is Sent-off
as if they had committed a Foul and rolled a double!
“Smart players are well-behaved players!”
At the start of each drive, after both teams are set-up but
before the kick-off, roll a D6. On a roll of 6, one randomly
selected player on the opposing team that is not being
Marked becomes embroiled in a pointless argument
with the triplets about their kit. The player is immediately
Placed Prone and becomes Stunned, representing the
time wasted arguing.
“They don't look happy!”
If a Get the Ref result is rolled on the Kick-off Event table,
the triplets make themselves scarce and will play no
further part in this game. In addition, each team also gets
a Bribe as normal.